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The Science of Pass Offense
7/12/2006
by Mike Tanier
In the next four Minicamp articles, we’re going to cover the passing game the only way Football Outsiders knows how: we’re going deep, baby.
The depth is necessary because NFL passing attacks are complicated. It’s often said that it takes three years to learn the West Coast offense. That means an undergrad can go from Intro to Calculus to Multi-Dimensional Topology in the time it takes a wide receiver to get from the front of Jon Gruden’s playbook to the back.
When discussing passing plays and strategies, it’s easy to lapse into incomprehensible coach-speak and “Red Right 22-Cross-In” gobbledygook. We don’t want readers to drown in an ocean of jargon, but at the same time, it’s important to use precise terminology at times. In the next few Minicamp essays, we’ll assume that you know the difference between a split end and a flanker and can tell a post pattern from an out route. We’ll use some play diagrams in place of a thousand words. And we’ll use plain English whenever possible.
Consider this week’s Minicamp an introductory course: a primer on the language and concepts of the passing game. Next week, we’ll examine quick slant routes and principles of the West Coast offense. After that, we’ll look at the spread offense. In the last installment, we’ll run some bootlegs and a waggle or two. At the end, you’ll have a deeper understanding and appreciation of football strategy, and you may pick up some pointers for your favorite video game.
Motion and Protection
Every successful passing play integrates three elements: the motion of the quarterback, the protection of the offensive line and any additional blockers, and the routes run by the eligible receivers.
When we think about pass offense, we are usually thinking about the routes. They’re what we drew in the dirt when we were kids. When we select plays in video games, we focus on the receiver’s patterns; the protection and quarterback’s drop are rarely issues. In the Minicamp articles to come, pass patterns will get most of the attention. But no combination of pass routes can be successful unless it is designed in concert with a protection package and the quarterback’s drop and progression of reads.
Let’s take a moment to consider all of the things a quarterback might do between the snap of the ball and the release of the pass:
1) The quarterback might take a three, five, or seven-step drop.
2) He might roll to his left or right. There are various types of rollouts, including the bootleg (a rollout with minimal protection) and the sprint out (a fast, flat move towards the sidelines to close the gap between the passer and an intended receiver).
3) He might execute one or more play action fakes.
4) While reading the defense, he may purposely look to one direction to confuse and mislead defenders. This is often called “looking-off” a safety or linebacker.
There are other variables. Some screen passes are executed from a one-step drop. A quarterback in the shotgun has different options when dropping back. Some plays have designed pump fakes to freeze defenders. And while he’s moving, the quarterback is constantly reading and diagnosing the defense. Many of these reads, like the passer’s drop and motion, are pre-programmed.
There are also numerous variables in the design of the pass protection:
1) Individual linemen may be assigned to block certain defenders or to control certain gaps. Each lineman might be assigned the gap to his left or to his right. Or, guards and tackles might be required to pinch the gaps on their inside shoulder, with the center assisting one of the guards.
2) Linemen with an empty gap can double-team defenders, or they may be assigned to “fan” left or right to engage an outside pass rusher.
3) A running back or tight end (or both) could stay in to block. The extra blocker’s assignment must match the roles of the linemen. For example, if each lineman is controlling the gap to his right, a running back might be responsible for any pass rusher outside of the left tackle’s left shoulder.
4) Running backs and tight ends might have “check and release” duties: they block if they have to, then run short patterns if they’re not busy with a pass rusher. These routes are sometimes called delay routes or leak routes.
5) On play-action passes, the offensive line must appear to run block. Any run-blocking assignment – pulling, trapping, double-teaming, and so on – can also be a play-action pass blocking duty. Play-action passes are designed to mimic specific runs, so if a guard pulls left on a counter play, he’ll pull left on the pass that starts as a fake counter.
6) If the quarterback is taking a three-step drop, the linemen must take short sets and engage their defenders quickly. Longer quarterback drops mean deeper sets as linemen establish a pocket. On screen passes, linemen set quickly, engage their defenders, then slip into the flat to block for the intended receiver.
Blocking assignments are often changed or clarified at the line of scrimmage just before the snap, adding another layer of complexity to the pass protector’s job.
So there’s a lot to think about before first post pattern has been drawn on the chalkboard. The quarterback’s motion and the blocking scheme are selected based upon the goal of the passing play. Passes designed for third-and-10 will have long drops by the passer, deep sets by the linemen, and no play action. Plays designed to get a running back open in the flat might include a rollout by the quarterback and extra protection by the tight end. The drop and protection schemes always match the pass patterns, and the patterns themselves are designed to work in concert to attack weak spots or get the ball into the hands of the offense’s best weapons.
Pattern Trees
The basic pass patterns are usually organized into trees. Here’s an example of a route tree. Here’s a similar one with slightly different numbering. Here’s one for tight ends. You get the idea.
All of the trees use the same basic numbering system; even-numbered routes are directed toward the middle of the field, while odd-numbered routes head for the sidelines. This is the standard numbering system that is introduced in Pop Warner ball and refined at each subsequent level through the NFL. While all of the basic trees are fundamentally similar, there are as many different passing trees as there are coaches at the prep, college, and pro levels.
The basic pattern tree tells only a fraction of the story. Trees only classify routes that begin with a straight downfield release. That leaves out shallow cross routes, V-routes, and scat routes. Double-move patterns, like the post-and-corner, aren’t on the basic tree. The standard tree doesn’t specify the receiver’s release: some patterns are only effective if the receiver can get inside or outside his defender at the snap. And different coaches have different names and variations for the same route: one coach’s “in” is another coach’s “dig”; a five-yard slant in Tampa Bay might be a seven-yard slant in Denver.
When designing a play, a coach can assign several dozen responsibilities to each of his five eligible receivers, from blocking to running a fly pattern. He can align his receivers in dozens of pre-snap formations. Factor in the various drops and protection schemes, and there are billions of feasible passing plays, all of which are in Mike Martz’s weekly gameplan.
Seriously, a playbook (and the human brain) can only hold so much information, and for every successful design, there are dozens of plays that aren’t worth the chalk required to draw them. An NFL passing play is much more than five guys trying to get open while five others block. It’s a carefully choreographed maneuver, designed to feint defenders out of position or place them in untenable situations. NFL plays must work against various defensive schemes and coverages, from deep zones to jailbreak blitzes. They must be complex enough to fool defenders but simple enough to implement in a few weeks of training camp. No wonder you can get a bachelor’s degree in the time it takes to master an NFL offense.
cont'd...
The Science of Pass Offense
7/12/2006
by Mike Tanier
In the next four Minicamp articles, we’re going to cover the passing game the only way Football Outsiders knows how: we’re going deep, baby.
The depth is necessary because NFL passing attacks are complicated. It’s often said that it takes three years to learn the West Coast offense. That means an undergrad can go from Intro to Calculus to Multi-Dimensional Topology in the time it takes a wide receiver to get from the front of Jon Gruden’s playbook to the back.
When discussing passing plays and strategies, it’s easy to lapse into incomprehensible coach-speak and “Red Right 22-Cross-In” gobbledygook. We don’t want readers to drown in an ocean of jargon, but at the same time, it’s important to use precise terminology at times. In the next few Minicamp essays, we’ll assume that you know the difference between a split end and a flanker and can tell a post pattern from an out route. We’ll use some play diagrams in place of a thousand words. And we’ll use plain English whenever possible.
Consider this week’s Minicamp an introductory course: a primer on the language and concepts of the passing game. Next week, we’ll examine quick slant routes and principles of the West Coast offense. After that, we’ll look at the spread offense. In the last installment, we’ll run some bootlegs and a waggle or two. At the end, you’ll have a deeper understanding and appreciation of football strategy, and you may pick up some pointers for your favorite video game.
Motion and Protection
Every successful passing play integrates three elements: the motion of the quarterback, the protection of the offensive line and any additional blockers, and the routes run by the eligible receivers.
When we think about pass offense, we are usually thinking about the routes. They’re what we drew in the dirt when we were kids. When we select plays in video games, we focus on the receiver’s patterns; the protection and quarterback’s drop are rarely issues. In the Minicamp articles to come, pass patterns will get most of the attention. But no combination of pass routes can be successful unless it is designed in concert with a protection package and the quarterback’s drop and progression of reads.
Let’s take a moment to consider all of the things a quarterback might do between the snap of the ball and the release of the pass:
1) The quarterback might take a three, five, or seven-step drop.
2) He might roll to his left or right. There are various types of rollouts, including the bootleg (a rollout with minimal protection) and the sprint out (a fast, flat move towards the sidelines to close the gap between the passer and an intended receiver).
3) He might execute one or more play action fakes.
4) While reading the defense, he may purposely look to one direction to confuse and mislead defenders. This is often called “looking-off” a safety or linebacker.
There are other variables. Some screen passes are executed from a one-step drop. A quarterback in the shotgun has different options when dropping back. Some plays have designed pump fakes to freeze defenders. And while he’s moving, the quarterback is constantly reading and diagnosing the defense. Many of these reads, like the passer’s drop and motion, are pre-programmed.
There are also numerous variables in the design of the pass protection:
1) Individual linemen may be assigned to block certain defenders or to control certain gaps. Each lineman might be assigned the gap to his left or to his right. Or, guards and tackles might be required to pinch the gaps on their inside shoulder, with the center assisting one of the guards.
2) Linemen with an empty gap can double-team defenders, or they may be assigned to “fan” left or right to engage an outside pass rusher.
3) A running back or tight end (or both) could stay in to block. The extra blocker’s assignment must match the roles of the linemen. For example, if each lineman is controlling the gap to his right, a running back might be responsible for any pass rusher outside of the left tackle’s left shoulder.
4) Running backs and tight ends might have “check and release” duties: they block if they have to, then run short patterns if they’re not busy with a pass rusher. These routes are sometimes called delay routes or leak routes.
5) On play-action passes, the offensive line must appear to run block. Any run-blocking assignment – pulling, trapping, double-teaming, and so on – can also be a play-action pass blocking duty. Play-action passes are designed to mimic specific runs, so if a guard pulls left on a counter play, he’ll pull left on the pass that starts as a fake counter.
6) If the quarterback is taking a three-step drop, the linemen must take short sets and engage their defenders quickly. Longer quarterback drops mean deeper sets as linemen establish a pocket. On screen passes, linemen set quickly, engage their defenders, then slip into the flat to block for the intended receiver.
Blocking assignments are often changed or clarified at the line of scrimmage just before the snap, adding another layer of complexity to the pass protector’s job.
So there’s a lot to think about before first post pattern has been drawn on the chalkboard. The quarterback’s motion and the blocking scheme are selected based upon the goal of the passing play. Passes designed for third-and-10 will have long drops by the passer, deep sets by the linemen, and no play action. Plays designed to get a running back open in the flat might include a rollout by the quarterback and extra protection by the tight end. The drop and protection schemes always match the pass patterns, and the patterns themselves are designed to work in concert to attack weak spots or get the ball into the hands of the offense’s best weapons.
Pattern Trees
The basic pass patterns are usually organized into trees. Here’s an example of a route tree. Here’s a similar one with slightly different numbering. Here’s one for tight ends. You get the idea.
All of the trees use the same basic numbering system; even-numbered routes are directed toward the middle of the field, while odd-numbered routes head for the sidelines. This is the standard numbering system that is introduced in Pop Warner ball and refined at each subsequent level through the NFL. While all of the basic trees are fundamentally similar, there are as many different passing trees as there are coaches at the prep, college, and pro levels.
The basic pattern tree tells only a fraction of the story. Trees only classify routes that begin with a straight downfield release. That leaves out shallow cross routes, V-routes, and scat routes. Double-move patterns, like the post-and-corner, aren’t on the basic tree. The standard tree doesn’t specify the receiver’s release: some patterns are only effective if the receiver can get inside or outside his defender at the snap. And different coaches have different names and variations for the same route: one coach’s “in” is another coach’s “dig”; a five-yard slant in Tampa Bay might be a seven-yard slant in Denver.
When designing a play, a coach can assign several dozen responsibilities to each of his five eligible receivers, from blocking to running a fly pattern. He can align his receivers in dozens of pre-snap formations. Factor in the various drops and protection schemes, and there are billions of feasible passing plays, all of which are in Mike Martz’s weekly gameplan.
Seriously, a playbook (and the human brain) can only hold so much information, and for every successful design, there are dozens of plays that aren’t worth the chalk required to draw them. An NFL passing play is much more than five guys trying to get open while five others block. It’s a carefully choreographed maneuver, designed to feint defenders out of position or place them in untenable situations. NFL plays must work against various defensive schemes and coverages, from deep zones to jailbreak blitzes. They must be complex enough to fool defenders but simple enough to implement in a few weeks of training camp. No wonder you can get a bachelor’s degree in the time it takes to master an NFL offense.
cont'd...